Yusuf Salih TUNÇEL
Senior Game Developer (Unity)
Bursa, Türkiye |
saliht94@gmail.com |
github.com/nadaked |
linkedin.com/in/nadaked
|
yusufsalihtuncel.com
Senior Unity developer with 5+ years of experience building live mobile games, reusable gameplay frameworks, multiplayer systems, and performance-focused Unity architectures. Specialized in real-time multiplayer, scalable game systems, rapid game-variant production, and maintainable codebases for production environments.
EXPERIENCE
Senior Game Developer — Bambu Games
2025 – 2026
- Architected reusable gameplay systems using state machines, modular UI, event-driven flows, and shared gameplay logic across multiple game projects.
- Contributed to 70+ production iterations, improving development speed, code reuse, gameplay quality, and maintainability.
- Built a reusable TriPeaks framework in 2 weeks, enabling new game variants to be produced within 1–2 days depending on mechanic changes and side-feature complexity.
- Mentored 7 developers through code reviews, technical guidance, and shared development practices.
- Defined Git workflow and coding standards to improve consistency, onboarding, and review quality across projects.
Unity Game Developer — SRT Yazılım
2020 – 2025
- Built an ad-fraud detection system that filtered high-risk invalid traffic, helping protect long-term AdMob monetization across studio projects.
- Optimized a frame-critical hot path from 0.36 ms to 0.07 ms per call, reducing GC pressure and improving frame stability on low-end Android devices.
- Shipped multiple Android mobile titles end-to-end, contributing gameplay systems, level design, UI/UX, and live project support.
- Improved onboarding, shop, and settings flows across mobile games to increase clarity, usability, and player experience quality.
SELECTED PROJECTS
Royal Gem — Same-device Multiplayer Table Game
2026
Unity, C#, same-device multiplayer architecture
- Developed Royal Gem for the Bambu Games physical game table platform with same-device multiplayer supporting 4–6 concurrent players.
- Completed the project in a focused 3-week development cycle, including synchronized gameplay flow, shared input handling, and round management.
- Designed gameplay systems optimized for shared-device interaction, ensuring responsiveness and consistent player experience.
TriPeaks Systems — Same-device Multiplayer Framework
2026
Unity, C#, data-driven systems
- Developed the core TriPeaks framework in 2 weeks for same-device multiplayer gameplay on the Bambu Games table platform.
- Built reusable systems for card logic, rule validation, progression, and shared player interaction.
- Enabled production of new TriPeaks variants within 1–2 days by leveraging a modular and data-driven architecture.
Driving Simulation Games
2021 – 2024
Unity, C#, custom physics, Wheel Colliders, Google Play
- Developed gameplay systems, vehicle handling, mission flow, UI/UX, and physics features for driving simulation games published on Google Play.
- Tuned physics, input feel, and gameplay structure to support both casual accessibility and simulation-style driving feedback.
Other Bambu Games Table Projects
2026
Unity, C#, table-based multiplayer / casual games
- Developed and contributed to multiple casual and multiplayer projects available on the Bambu Games table platform.
- Reused shared gameplay systems and editor tools to accelerate production across rapid game iterations.
SKILLS
- Languages
- C# advanced, C++ basic, SQL basic
- Engine & Tools
- Unity, URP, UI Toolkit, Addressables, Animator, Cinemachine, Unity Profiler, Memory Profiler
- Multiplayer & Backend
- Photon PUN2 / Fusion, Mirror, Firebase Auth, Realtime DB, Firestore, Remote Config, PlayFab
- Mobile & Monetization
- Android build pipelines, AdMob, IAP, Mediation, GDPR consent flows, Play Console
- Architecture
- SOLID, OOP, MVC, MVP, Observer, State, Command, DOTween, ScriptableObject-driven design
- Workflow
- Git, GitHub / GitLab, Trello / Jira, code review, Agile / Scrum
- Performance
- Draw call optimization, batching, GC reduction, async/await, object pooling, asset optimization
EDUCATION
B.Sc., Computer Engineering — Süleyman Demirel University
2014 – 2018
LANGUAGES
Turkish — Native
English — Conversational / Professional Working Proficiency