Yusuf Salih TUNÇEL

Unity Game Developer

Osmangazi / Bursa | 0505 400 21 30

Unity Game Developer with 5+ years of experience building and publishing mobile games on Google Play. Developed simulation and casual games with realistic physics, optimized open-world environments, and scalable gameplay systems. Strong expertise in C#, modular architecture, SOLID principles, and performance optimization using Unity Profiler and Addressables. Experienced in multiplayer systems (Photon), monetization integrations (AdMob, Firebase), and custom editor tools. Passionate about building maintainable game systems and delivering polished player experiences.

EXPERIENCE


Senior Unity Game Developer – Bambu Games
06/2025 – Present
  • Designed and implemented scalable system architectures for multiple game projects.
  • Led development workflows and coordinated technical decisions across the team.
  • Reviewed pull requests and ensured code quality across GitHub repositories.
  • Guided developers in building reliable, scalable, and maintainable game systems.
Unity Game Developer - SRT Yazılım
04/2020 - 09/2025
  • Developed a custom AdMob invalid traffic prevention system that analyzes user interaction data to detect and block fraudulent ad clicks.
  • Implemented UI/UX improvements to enhance usability and overall player experience.
  • Contributed to Game Design and Level Development, helping shape gameplay mechanics and level structure.
Unity Game Developer Tutor - Kodland
08/2023 - 08/2025
  • Mentored and graduated 24 student groups through a structured 32-lesson Unity game development program.
  • Covered core topics such as game mechanics, animation, physics, UI systems, and publishing fundamentals for diverse age ranges.

EDUCATION


Süleyman Demirel Üniversitesi
2014 - 2018
B.Sc, Computer Engineering
Süleyman Demirel Üniversitesi
2013 - 2014
English Preparatory Program

SKILLS


PROJECTS


  • Participated in the full development lifecycle of the project, from initial concept to release.
  • Designed and implemented UI/UX elements to improve player interaction and usability.
  • Integrated advertisement systems and monetization features within the game.
  • Contributed to level design and gameplay structure for off-road driving environments.
  • Created promotional materials including gameplay videos and store screenshots for marketing and store listing.
Unity 3D - Hyper Casual
  • Developed a custom Unity editor tool to accelerate level design, enabling rapid and efficient creation of game levels.
  • Optimized the in-game damage system to improve performance and gameplay responsiveness.
  • Designed and implemented UI/UX elements to enhance player interaction and visual clarity.
  • Designed and implemented the core system architecture of the game.
  • Integrated and configured AdMob and Firebase services for monetization and analytics.
  • Developed core gameplay mechanics for the TriPeaks solitaire experience.
  • Implemented multiplayer features using Photon Network.
  • Currently under active development.
Unity 2D
  • Developed a 2–4 player word game designed for the Bambu Games digital game table platform.
  • Designed and implemented the complete game architecture and scene structure.
  • Implemented core gameplay mechanics and multiplayer gameplay flow.
  • Handled the full development process except for visual asset design.
Unity 2D
  • Developed a digital version of the classic Battleship game for the Bambu Games platform.
  • Designed and implemented the full game architecture and scene structure.
  • Implemented core gameplay mechanics and game logic.
  • Handled the entire development process except for visual asset design.
Unity 2D
  • Redeveloped the TriPeaks game for the Bambu Games digital game table platform.
  • Rebuilt the entire game structure, including scene setup, gameplay systems, and core architecture.
  • Handled the complete redevelopment process from system design to implementation.